Damage Formula
All mobs currently have Defense = 0, meaning your damage is only reduced by the mob's elemental resistances — the flat defense subtraction has no effect. The full formula applied each time you hit a mob is:
final damage = max(1, damage × (1 − resistance) − defense)
A minimum of 1 damage is always guaranteed regardless of resistances.
| Image | Name | Type | HP | Damage | Attack Speed | Attack Range | Move Speed | |
|---|---|---|---|---|---|---|---|---|
| Loading mob data… | ||||||||