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Explode The Castle Wiki

Everything you need to know to crush your enemies.

Tiles & Materials

The castles are built using various materials, each with unique physics properties and hitpoints.

Index Icon Material Description Recommended Ammo
1
Wood The weakest structural material. Easily broken by any projectile, making it an excellent weak point to target. Flammable. Fireball (Starts fires)
2
Stone A sturdy material with high mass. Resistant to light impacts but will crumble under heavy bombardment. Boulder (Pierces through)
3
Glass Very brittle but slippery. Shatters easily into pieces upon impact. Splitter (Wide coverage)
4
Sand Heavy and dense. Doesn't shatter like glass or wood, but dampens impacts and adds massive weight to structures. IceBomb (Freezes to glass)
5
Water Flows naturally and puts out fires. Can be displaced by explosions. IceBomb (Freezes to glass)
6
Fire Ignites flammable materials like wood, oil, and gunpowder. Spreads quickly and turns into smoke. Tornado (Blows it away)
7
Smoke Rises from fires and dissipates over time. Harmless but obscures vision. Tornado (Clears vision)
8
Debris Broken remnants of destroyed structures. Falls like sand and eventually fades away. Tornado (Scatters it)
9
Gunpowder Highly explosive powder. Igniting it causes massive chain reactions and huge explosions. Fireball (Ignites)
10
Oil Highly flammable liquid. Burns intensely and spreads fire rapidly across surfaces. Fireball (Ignites)
11
Acid Corrosive liquid that slowly dissolves wood, stone, sand, and metal on contact. Tornado (Scatters safely)
12
Metal Extremely durable and heavy. Highly resistant to physical impacts but can be melted by lava. Lightning / Nuke
13
Lava Viscous, incredibly hot liquid. Melts metal, glass, and ignites all flammable materials on contact. IceBomb (Cools it)
14
Plant (Vine) Static tile that slowly grows and spreads into empty spaces if touching Water or Dirt. Flammable. Fireball (Burns rapidly)
15
Ice Slippery static solid. Melts into Water when exposed to Fire or Lava. Fireball (Melts it)
16
Snow Falling powder. Melts into Water when exposed to heat. Fireball (Melts it)
17
Mud Heavy falling sludge. Over time, it dries out and hardens into Dirt. None
18
Dirt Basic falling solid. Touching dirt drastically speeds up the growth of Plants. None
19
Obsidian Extremely hard static solid. Created when Water touches Lava. Boulder (Takes multiple hits)
20
Sponge Static material that slowly absorbs adjacent Water cells. Fireball (Burns rapidly)
21
Wax Static flammable solid. Melts into Liquid Wax when exposed to heat. Fireball (Melts/Burns)
22
Liquid Wax Viscous liquid that solidifies back into Wax over time. None
23
Coal Hard static solid. Highly flammable and burns very slowly over a long time. Fireball (Ignites)
24
Steam Rising gas. Eventually condenses back into Water over time. None
25
Natural Gas Rising gas. Highly explosive when ignited by a spark or fire. Fireball (Massive Explosion)
26
Oxygen Rising gas. Makes adjacent fires burn longer and spread more violently. Fireball (Boosts fire)
27
Rubber Extremely bouncy material. Projectiles will bounce off rubber surfaces rapidly without dealing damage! IceBomb (Freezes it)
28
Slime Sticky green liquid. Falls downwards but occasionally clings to walls and moves sideways. Tornado
29
Poison Toxic purple liquid. Instantly kills any Plant cells it touches. Tornado
30
Liquid Nitrogen Extremely cold liquid that freezes Water into Ice, and shatters organic matter like Plants or Slime on contact. Evaporates into Smoke. Fireball
31
Tar Very sticky, heavy black sludge. Highly flammable and burns slowly. Fireball
32
Toxic Gas Rising green gas. Slowly dissipates over time. Tornado
33
C4 Static grey explosive block. Explodes instantly and violently if touched by Fire or explosions. Fireball (Ignites)
34
Battery Static electrical energy block. (Coming Soon: Electrifies water and metal!) Boulder
35
Crystal Sturdy static transparent block. (Coming Soon: Refracts lasers!) Boulder
36
Mercury Heavy liquid metal. Falls normally but conducts electricity. Tornado
37
Rust Static corrosive material. Slowly spreads to adjacent Metal cells, weakening them until they crumble into Debris. Splitter
38
Thermite Falling powder. When ignited by fire, burns incredibly hot. Fireball
39
Anti-Gravity Sand Pink powder that ignores gravity and falls UP towards the sky. None
40
Portal Static magical rift. Any falling object that enters the top of the portal is instantly teleported to a random location in the sky! None
41
Replicator Static sci-fi machine. Continuously duplicates whatever cell is directly above it and pushes it out below. Boulder
42
AntiMatter Extremely dense static void block. Instantly annihilates (deletes) any non-empty cell it touches! Very dangerous. Nuke
43
Nanobots Falling swarm of microscopic robots. Slowly consumes all organic and stone materials, converting them into more Nanobots. Ignores Metal. Fireball
44
Forcefield Indestructible sci-fi energy barrier. Blocks all physical objects. None
45
Conveyor Static mechanical belt. Continuously pushes any object resting on top of it to the right. Boulder
46
Black Hole Sand Extremely dense powder. (Coming Soon: Pulls nearby objects towards it!) Nuke
47
Radioactive Glowing green static material. Randomly mutates nearby cells (e.g. Water becomes Poison, Sand becomes Glass, Plant becomes Slime). Splitter
48
Virus Hyper-aggressive bio-weapon. Rapidly infects and converts all organic material (Plants, Wood, Slime, Mud) into more Virus until it dies out. Fireball
49
Ground Indestructible bedrock foundation of the level. Cannot be destroyed by any means. None

Slingshot Mechanics

Your primary tool for destruction. The slingshot is used to launch boulders and other special ammo at the enemy fortifications.

Ammunition Types

Icon Ammo Type Effects & Interactions
Fireball Creates a large circular explosion upon impact and scatters Fire. Excellent against Wood, Oil, and Gunpowder.
Boulder Heavy and dense. Punches deep into structures, piercing through materials before exploding. Best for breaking Stone and Metal.
Splitter Tap the screen while in flight to split into three smaller projectiles. Great for covering a wide area or hitting multiple weak points.
IceBomb Freezes nearby Sand and Water into brittle Glass upon impact, then shatters them, causing structural collapse.
Lightning Creates a small explosion at the impact point and calls down a massive vertical lightning bolt from the sky, destroying everything in a column.
Tornado Does not explode conventionally. Instead, it creates a vortex that violently scatters loose Debris and Sand outward in a wide ring.
Nuke The ultimate tactical megabomb. Causes a colossal, screen-shaking explosion, spawning fire and scattering debris across the entire map.
Laser Fires a highly concentrated energy beam that instantly pierces a thin line through the entire level structure, destroying anything in its path.
Black Hole Creates a lingering vortex that sucks all loose falling particles (Sand, Water, Debris) towards its center for a few seconds before imploding.
EMP Grenade Instantly disables and deletes all Sci-Fi and Electronic tiles (Forcefields, Nanobots, Batteries, etc.) in a massive radius.
Purifier Releases a cleansing wave that neutralizes bio-hazards (Virus, Poison, Slime, Radioactive), converting them into harmless Water.
Acid Flask Shatters on impact, splattering highly concentrated Acid everywhere. Excellent for melting through thick Metal and Obsidian.
Water Balloon Splashes a massive amount of water. Puts out raging fires, cools Lava into Obsidian, and washes away Mud.
Transmuter A bizarre magical projectile that scrambles all materials it touches into random new materials! Very unpredictable.

Levels