23-Steps
Everything you need to know to crush your enemies.
The castles are built using various materials, each with unique physics properties and hitpoints.
| Index | Icon | Material | Description | Recommended Ammo |
|---|---|---|---|---|
| 1 | Wood | The weakest structural material. Easily broken by any projectile, making it an excellent weak point to target. Flammable. | Fireball (Starts fires) | |
| 2 | Stone | A sturdy material with high mass. Resistant to light impacts but will crumble under heavy bombardment. | Boulder (Pierces through) | |
| 3 | Glass | Very brittle but slippery. Shatters easily into pieces upon impact. | Splitter (Wide coverage) | |
| 4 | Sand | Heavy and dense. Doesn't shatter like glass or wood, but dampens impacts and adds massive weight to structures. | IceBomb (Freezes to glass) | |
| 5 | Water | Flows naturally and puts out fires. Can be displaced by explosions. | IceBomb (Freezes to glass) | |
| 6 | Fire | Ignites flammable materials like wood, oil, and gunpowder. Spreads quickly and turns into smoke. | Tornado (Blows it away) | |
| 7 | Smoke | Rises from fires and dissipates over time. Harmless but obscures vision. | Tornado (Clears vision) | |
| 8 | Debris | Broken remnants of destroyed structures. Falls like sand and eventually fades away. | Tornado (Scatters it) | |
| 9 | Gunpowder | Highly explosive powder. Igniting it causes massive chain reactions and huge explosions. | Fireball (Ignites) | |
| 10 | Oil | Highly flammable liquid. Burns intensely and spreads fire rapidly across surfaces. | Fireball (Ignites) | |
| 11 | Acid | Corrosive liquid that slowly dissolves wood, stone, sand, and metal on contact. | Tornado (Scatters safely) | |
| 12 | Metal | Extremely durable and heavy. Highly resistant to physical impacts but can be melted by lava. | Lightning / Nuke | |
| 13 | Lava | Viscous, incredibly hot liquid. Melts metal, glass, and ignites all flammable materials on contact. | IceBomb (Cools it) | |
| 14 | Plant (Vine) | Static tile that slowly grows and spreads into empty spaces if touching Water or Dirt. Flammable. | Fireball (Burns rapidly) | |
| 15 | Ice | Slippery static solid. Melts into Water when exposed to Fire or Lava. | Fireball (Melts it) | |
| 16 | Snow | Falling powder. Melts into Water when exposed to heat. | Fireball (Melts it) | |
| 17 | Mud | Heavy falling sludge. Over time, it dries out and hardens into Dirt. | None | |
| 18 | Dirt | Basic falling solid. Touching dirt drastically speeds up the growth of Plants. | None | |
| 19 | Obsidian | Extremely hard static solid. Created when Water touches Lava. | Boulder (Takes multiple hits) | |
| 20 | Sponge | Static material that slowly absorbs adjacent Water cells. | Fireball (Burns rapidly) | |
| 21 | Wax | Static flammable solid. Melts into Liquid Wax when exposed to heat. | Fireball (Melts/Burns) | |
| 22 | Liquid Wax | Viscous liquid that solidifies back into Wax over time. | None | |
| 23 | Coal | Hard static solid. Highly flammable and burns very slowly over a long time. | Fireball (Ignites) | |
| 24 | Steam | Rising gas. Eventually condenses back into Water over time. | None | |
| 25 | Natural Gas | Rising gas. Highly explosive when ignited by a spark or fire. | Fireball (Massive Explosion) | |
| 26 | Oxygen | Rising gas. Makes adjacent fires burn longer and spread more violently. | Fireball (Boosts fire) | |
| 27 | Rubber | Extremely bouncy material. Projectiles will bounce off rubber surfaces rapidly without dealing damage! | IceBomb (Freezes it) | |
| 28 | Slime | Sticky green liquid. Falls downwards but occasionally clings to walls and moves sideways. | Tornado | |
| 29 | Poison | Toxic purple liquid. Instantly kills any Plant cells it touches. | Tornado | |
| 30 | Liquid Nitrogen | Extremely cold liquid that freezes Water into Ice, and shatters organic matter like Plants or Slime on contact. Evaporates into Smoke. | Fireball | |
| 31 | Tar | Very sticky, heavy black sludge. Highly flammable and burns slowly. | Fireball | |
| 32 | Toxic Gas | Rising green gas. Slowly dissipates over time. | Tornado | |
| 33 | C4 | Static grey explosive block. Explodes instantly and violently if touched by Fire or explosions. | Fireball (Ignites) | |
| 34 | Battery | Static electrical energy block. (Coming Soon: Electrifies water and metal!) | Boulder | |
| 35 | Crystal | Sturdy static transparent block. (Coming Soon: Refracts lasers!) | Boulder | |
| 36 | Mercury | Heavy liquid metal. Falls normally but conducts electricity. | Tornado | |
| 37 | Rust | Static corrosive material. Slowly spreads to adjacent Metal cells, weakening them until they crumble into Debris. | Splitter | |
| 38 | Thermite | Falling powder. When ignited by fire, burns incredibly hot. | Fireball | |
| 39 | Anti-Gravity Sand | Pink powder that ignores gravity and falls UP towards the sky. | None | |
| 40 | Portal | Static magical rift. Any falling object that enters the top of the portal is instantly teleported to a random location in the sky! | None | |
| 41 | Replicator | Static sci-fi machine. Continuously duplicates whatever cell is directly above it and pushes it out below. | Boulder | |
| 42 | AntiMatter | Extremely dense static void block. Instantly annihilates (deletes) any non-empty cell it touches! Very dangerous. | Nuke | |
| 43 | Nanobots | Falling swarm of microscopic robots. Slowly consumes all organic and stone materials, converting them into more Nanobots. Ignores Metal. | Fireball | |
| 44 | Forcefield | Indestructible sci-fi energy barrier. Blocks all physical objects. | None | |
| 45 | Conveyor | Static mechanical belt. Continuously pushes any object resting on top of it to the right. | Boulder | |
| 46 | Black Hole Sand | Extremely dense powder. (Coming Soon: Pulls nearby objects towards it!) | Nuke | |
| 47 | Radioactive | Glowing green static material. Randomly mutates nearby cells (e.g. Water becomes Poison, Sand becomes Glass, Plant becomes Slime). | Splitter | |
| 48 | Virus | Hyper-aggressive bio-weapon. Rapidly infects and converts all organic material (Plants, Wood, Slime, Mud) into more Virus until it dies out. | Fireball | |
| 49 | Ground | Indestructible bedrock foundation of the level. Cannot be destroyed by any means. | None |
Your primary tool for destruction. The slingshot is used to launch boulders and other special ammo at the enemy fortifications.
Click and drag back from the slingshot to aim. The further you drag, the more power is applied to the shot.
A dotted line will appear to show the predicted trajectory of your projectile. Use this to aim for structural weak points.
| Icon | Ammo Type | Effects & Interactions |
|---|---|---|
| Fireball | Creates a large circular explosion upon impact and scatters Fire. Excellent against Wood, Oil, and Gunpowder. | |
| Boulder | Heavy and dense. Punches deep into structures, piercing through materials before exploding. Best for breaking Stone and Metal. | |
| Splitter | Tap the screen while in flight to split into three smaller projectiles. Great for covering a wide area or hitting multiple weak points. | |
| IceBomb | Freezes nearby Sand and Water into brittle Glass upon impact, then shatters them, causing structural collapse. | |
| Lightning | Creates a small explosion at the impact point and calls down a massive vertical lightning bolt from the sky, destroying everything in a column. | |
| Tornado | Does not explode conventionally. Instead, it creates a vortex that violently scatters loose Debris and Sand outward in a wide ring. | |
| Nuke | The ultimate tactical megabomb. Causes a colossal, screen-shaking explosion, spawning fire and scattering debris across the entire map. | |
| Laser | Fires a highly concentrated energy beam that instantly pierces a thin line through the entire level structure, destroying anything in its path. | |
| Black Hole | Creates a lingering vortex that sucks all loose falling particles (Sand, Water, Debris) towards its center for a few seconds before imploding. | |
| EMP Grenade | Instantly disables and deletes all Sci-Fi and Electronic tiles (Forcefields, Nanobots, Batteries, etc.) in a massive radius. | |
| Purifier | Releases a cleansing wave that neutralizes bio-hazards (Virus, Poison, Slime, Radioactive), converting them into harmless Water. | |
| Acid Flask | Shatters on impact, splattering highly concentrated Acid everywhere. Excellent for melting through thick Metal and Obsidian. | |
| Water Balloon | Splashes a massive amount of water. Puts out raging fires, cools Lava into Obsidian, and washes away Mud. | |
| Transmuter | A bizarre magical projectile that scrambles all materials it touches into random new materials! Very unpredictable. |
The game features an infinite number of procedurally generated levels, with 35 distinct architectural styles (from floating pyramids to twin towers).
To win a level, you must destroy all enemy entities by crushing them under falling debris or hitting them directly with projectiles.